Teams and classrooms

Fun games to play in class: online games for students 13 and up

The short answer

Fun games to play in class should start fast and include every student. On Letternerd, students aged 13 and up join from their own phone with a room code, no account needed. Team showdown and Ballpark suit a whole class, Order Up and Which Came First? suit history and science, and Four Links and Category Clash stretch vocabulary. You can also turn your notes into a quiz.

What to know before you use Letternerd in class

Letternerd is a free place to play and make social games with words. It was not built as a classroom platform, and it is worth being clear about what that means before you plan a lesson around it.

  • It is for ages 13 and up. It suits secondary and high school classes, sixth form and university, not younger children.
  • There are no teacher reports. You see the scores in the room as the game is played, but there is no gradebook, no assignments and no connection to a learning platform.
  • Students need a device each. Every player sees the game on their own screen. Check your school’s rules on phones first.
  • Nobody needs an account. Students join as guests with a room code, link or QR code, so you do not collect emails.
  • It is in English only.

If you need reports and assignments, a dedicated classroom tool is the better choice; our Kahoot alternative, Blooket alternative and Wayground alternative pages compare them fairly. Letternerd fits the moments in between: a warm-up, a revision game before a test, the last ten minutes on a Friday.

Classroom games online at a glance

GamePlayersMinutesGood for
Team showdown4 to 1610Two halves of the class against each other
Ballpark2 to 209Estimation and number sense
Order Up2 to 129Putting a list in the right order
Which Came First?1 to 125Timelines in history and science
Perfect Pairs1 to 126Matching terms to meanings
Sort It Out1 to 126Sorting cards into categories
Four Links1 to 128Finding hidden groups of four words
Category Clash2 to 1010Quick vocabulary under time pressure
Say It Plainly3 to 128Explaining ideas in your own words
Defend it3 to 1212Building an argument

Quiz games for the whole class

Team showdown is the easiest way to run a whole-class quiz. When the game starts it splits the room into two teams, and every right answer over ten questions scores for your side. The top team wins together, which takes the pressure off any one student.

Ballpark works for up to 20 players. Each round is a question with a number for an answer, every guess stays private until the reveal, and the closest guess takes the round. Because estimating is a skill rather than something you either know or do not, students who rarely win quizzes can win this one.

For a bit of fun, Could you pass a primary school exam? has ten questions every 10-year-old answers, and Gotcha! The trick question quiz rewards students who read every word of the question.

Games for history, science and geography

Which Came First? shows four things that happened, with no dates, and asks players to put them in order. Order Up asks for a list in the right order, with points for exact spots and for the closest full answer. Rank it covers things like the deadliest animal and the hottest planet, and the number one is rarely what students expect.

For geography, Only 3% name every flag and Africa rank-it are quick, and Spot the fake fact is a good way to open a lesson on checking sources: three facts that all sound made up, two of which are true.

Word games for English and language lessons

Four Links gives sixteen words with four hidden groups of four, and players find them all before their four mistakes run out. Category Clash gives one letter, six categories and ninety seconds, and only answers nobody else thought of score, which pushes students past the obvious word. Word Hive gives seven letters with one in the middle and two minutes to make as many words as possible.

Real word or totally fake? asks students to sort real dictionary words from made-up ones, and Mind the Gap fills in old sayings from a word bank full of almost-right decoys.

Games for discussion and debate

Defend it has players pick a side of an impossible choice and argue for it, and the room votes for the best case. Agree to Disagree offers one bold opinion each round to agree or disagree with, then argue out. Both make a good warm-up for persuasive writing, because students have to give a reason, not just a vote.

Say It Plainly asks students to explain an everyday thing in one sentence without the obvious words, and the table checks each other’s answers anonymously. It is a quick test of whether someone understands an idea or has only memorised the word for it. For more prompts, see our list of debate topics and hot takes.

Turn your own lesson into a quiz

The built-in games are general knowledge. To quiz a class on your own topic, you can make a game in a few ways:

  • Describe it in a sentence, and Letternerd builds a game you can then edit.
  • Turn your notes, a document or a link into a quiz from Make a game.
  • Start from a template, which sets how the game plays, and write the questions yourself.
  • Students can make a revision set from their own notes and host it as a live quiz; see Letternerd for students and the ready-made packs on Study.

Your first game built from a description needs no account. After that, building with AI uses AI credits that come with a free account and top up each month, and editing by hand is always free. A quiz made from notes is only as good as the notes and the model reading them, so read every question before you play it with a class.

Tips for running a game in class

  1. Play the game yourself once before the lesson so you know how long it takes.
  2. Show the room code or QR code on the board. Students join in their browser without installing anything.
  3. Ask students to use their first name or an agreed nickname as their display name.
  4. Keep it to one or two games. Ten minutes of play is often enough to change the mood of a lesson.
  5. Talk about the answers afterwards. The reveal is where most of the learning happens.

For students who want something to play with friends outside lessons, the games for high school students page collects games that suit teens.

Play the games from this post

Free in your browser. Share the room code and everyone joins from their own phone, no signup.

Frequently asked questions

What are fun games to play in class online for free?

Team showdown and Ballpark work for a whole class, Which Came First? and Order Up suit history and science, and Four Links and Category Clash suit English. All are free on Letternerd for students 13 and up.

Do students need an account to play?

No. Students join with a room code, link or QR code as guests, so no emails are collected.

Does Letternerd have teacher reports or assignments?

No. Scores show in the room while you play, but there is no gradebook, no assignments and no link to a learning platform. For those, use a dedicated classroom tool.

Can I make my own quiz for my class?

Yes. Describe the quiz in a sentence, turn your notes or a document into a quiz, or start from a template and write the questions. Check every question before you use it.

Is Letternerd suitable for primary or middle school pupils under 13?

No. Letternerd is for people aged 13 and older.

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